I was responsible of creating high-res and low-res models, textures, materials, blendshapes and damage states.
I rendered everything into Unreal Engine 3, posed in max, and slightly composited into Photoshop (adding background, color correction, etc).
This one was inspired by an awesome artwork from Alex Ross.
Shader system by Erick Bilodeau.
Eyes shader/textures by Erick Bilodeau.
Rigging/skinning by Julia Qi and Simon Habib.