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Batman: Arkham Origins, Bane Fullbody Turnaround

I was responsible of creating high-res and low-res models, textures, materials, blendshapes and damage states.

I rendered everything into Unreal Engine 3, posed in max, and slightly composited into Photoshop (adding background, color correction, etc).

Additionnal credits:
Shader system by Erick Bilodeau.
Eyes shader/textures by Erick Bilodeau.
Bane green tubes shader/materials by Erick Bilodeau.
Rigging/skinning by Julia Qi and Simon Habib.

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